Require Autocomplete
Probably notRoblox · Studio Plugin
Autocomplete that finds modules and inserts a working require line for you, ideally aware of how your project is organized.
This is a score we use to sort ideas, not a chance of success.
Last checked:
Original problem
Writing require statements by hand, and finding the right module to require, wastes time in a codebase with a lot of modules.
Demand
A few examples
2 likes · 122 views
12 likes · 439 views
11 likes · 394 views
2 likes · 241 views
8 likes · 174 views
Likes and views just show attention, not how many people would pay for this.
What already exists
The original targeted Creator Store search reviewed 13 plugins. Plugin prices, votes and update ages below are from that original search where recorded. Later findings are described alongside them.
This is an autocomplete tool built specifically for requiring modules, which is most of what this idea would do.
A paid plugin that autocompletes requiring modules and services. This is a direct match for the idea.
Autocompletes services and modules, and is described as a free version of a paid Require Autocomplete plugin. Solves the core job directly.
Autocompletes references to ModuleScripts and services using editor prefixes. Solves the core job directly.
Autocompletes modules and services, matching the core workflow directly.
Auto requires modules you select in Explorer, which covers part of this. It does not look like context aware editor autocomplete or project wide discovery.
Autocompletes services, but says module scripts are not supported in this free version. Covers part of the workflow.
Why we're passing
We found several plugins named things like Require Autocomplete, including an established paid one with a strong track record. This already looks well covered.
Can it be built?
Studio has a hook for adding custom autocomplete suggestions in the script editor, which is exactly what this idea would use.
This is our best guess from reading the public APIs, not a guarantee. The confidence estimate concerns technical feasibility only. Roblox can change its APIs at any time.
Original commercial hypothesis
These are guesses, not proof anyone would pay.
- Original commercial reasoning
- This is a real, frequent annoyance with a clear buyer. The problem is the Creator Store already has it covered.
- Who it's for
- Developers working in modular codebases with a lot of ModuleScripts.
- Original monetization idea
- Paid plugin, maybe bundled with other script editor tools.
- What would make it different
- Reliable, project aware suggestions instead of generic autocomplete.
- How much work it'd be
- Studio exposes an autocomplete hook that would make this possible. The hard part would be indexing the project and suggesting the right thing.
- What could go wrong
- If Roblox improves its own language tooling, the gap closes further.
Current take
We found several plugins named things like Require Autocomplete, including an established paid one with a strong track record. This already looks well covered.
This status reflects the current evidence and can change as we learn more.
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